Unbeknownst to them, they are part of a family that for generation after generation has protected the seal of Goura with the Daemon Edge. Their mother died when they were just born and their father, Graham Colthearts, died when he saved them, leaving them in the care of their father's close friend, Blaire. Edgar is very thoughtful of others and tries his best to be useful Aera is bright, kind, and just a little bit of a scatterbrain. The main male and female characters respectively. Fighting monsters, going to strange and exotic places and meeting all sort of creatures, humans and spirits, the quest starts shaping the character to maturity and courage.Ĭharacters Playable characters Įdgar Colthearts ( エッジ・コルトハーツ, Edge Korutohātsu) and Aera Colthearts ( エア・コルトハーツ, Air Korutohātsu): In order to protect their new family, Edgar/Aera is bound to a wild Summon Beast (stray summon) and embarks on a journey to reseal the ruins.Īs the new swordcrafter and his/her Summon Beast goes on their adventure, they start to learn more about the ruins, the monster inside, and most important, his/her father's past, along with a mysterious power infused in his/her body and soul. The player character, either Edgar Colthearts or Aera Colthearts, who are Edge Fencers, find themselves at the site of an abandoned ruin, where a violent Summon Beast named Goura is awakened.
The character aspires to be a Craftknight as well. In Summon Night: Swordcraft 2, the player is an orphan from the Colthearts clan raised by a Craftknight (a smith/warrior). It can also repair weapons which already have a 0 DUR. It recovers all the lost DUR from all the weapons you have.
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Any materials used to create or upgrade the disassembled weapon are lost. The Shapestone may retain some of the power of the weapon it was disassembled from.
Players have the option to disassemble weapons they have created to retrieve the Shapestone used to make it. This may result in the weapon gaining special qualities. After obtaining a certain skill level in crafting, the player will gain the ability to upgrade weapons with additional materials. A craft material is added to a shapestone to create a usable weapon which material is used determines the strength of the weapon that is created. To create a weapon, the player must first have an item, called a Shapestone, of one of five varieties – sword, axe, spear, knuckle, or drill. In this game, players create their own weapons through a crafting process. In the case of the latter, the player will receive the same crafting material their opponent had in his/her weapon, not including the shape stone. These enemies may be defeated by depleting either their health or weapon durability. When fighting these enemies, a Durability meter for their weapon will appear in addition to their health meter. Some enemies carry weapons like the player. Players defeat enemies by reducing their health to nothing. The health of all enemies is constantly displayed at the top of the screen with numbered red meters. If the player has no more usable weapons equipped, then the player is forced to switch to the hammer. When durability is fully depleted, the weapon breaks and is not usable until repaired. As the player fights, the durability of their equipped weapon will go down. Players may also choose from a pre-selected set of spells and items to use as well. Players may have up to three weapons equipped and may switch between the three at will during a fight.
īattles in Summon Night: Swordcraft Story 2 are 2D sidescrolling affairs. Proper use of weapon types is needed to solve the game's puzzles. Different weapon types also have unique uses, such as the ability of knuckles to move boulders, drills to break down walls, spears to obtain items from trees, swords to cut off large grass, axes to destroy stumps, and the character's own hammer to push buttons located on the ground or the floor. There are also normal chests, which contain a specific item and can only be obtained once. These objects will reappear once the player leaves the area and returns. Most of these objects are breakable, and the player will randomly obtain helpful items from them. The player may interact with these objects by striking them with a weapon. A variety of objects are placed in the areas that the player explores. In areas containing enemies, groups of foes will randomly appear to confront the player, switching the game to combat mode. The player explores the world from a top-down perspective.